[Umpire] I'm announcing an instant rule change.
In the event that there is no declared war and two fleets encounter each
other and fleet A threatens war unless fleet B leaves immediately.
Fleet B will be allowed to stay in the province it has moved to but must
vacate to an adjacent friendly province the following turn.
Fleet A WILL be allowed to begin subjugating the province occupied in spite
of fleet B being present.
After a battle how are losses recovered is it based on hull points or other mechanism?
[Umpire] Hull points.
When losses are put back - do they need to be prorated over all damaged ships or can you fix one ship completely and leave some unrepaired.
[Umpire] You choose which ships are repaired.
If you capture a ship how is that repaired?
[Umpire] It regains a percentage of hull points until you have enough resource points at the end of the year for a refit.
How big is the home defence force?
[Umpire] 250pts.
If only a small force is left behind in the home territory and attacked, can it withdraw and allow the home defence fleet to engage the attackers. If a small force is defeated in the homeland - does the attacker need to engage the home defence fleet before conquering the territory?
[Umpire] You only get a home defence force if there are no others available. AAA can be used to assist home defence.
Can AAA units be used in conjunction with the home defence fleet?
[Umpire] Yes.
How big will the defence forces of neutral countries be i.e are these relatively easy to conquer or will you need as much of your 150 points as possible to gain a victory?
[Umpire] Bigger the attacking force the better. BUT a neutral might surrender if out gunned by an attacking fleet of more than 150% greater than the neutral force.
Can neutral countries be negotiated with?
[Umpire] Yes. You get 2 diplomats that begin in your home province.
If a diplomat is killed then a new diplomat has to begin from your home province!
Diplomatic ships are unarmed!
What happens if your home country is conquered, but you still have an expeditionary force - can you attempt to retake or are you out of the campaign?
[Umpire] Yes, you can attempt to retake your home nation.
What are gun ranges and how are these effected by ship class.
[Umpire] Gun ranges are now published on the club site.
If I convert bombs to torpedoes - what torpedo type will they be. How
many how many salvoes for each tube ?
[Umpire] Good question. They seem to have missed that. You lose either 2 hull points or 2 gun points for each salvo you want. You can choose what type you want.
How much will troop transports cost, how fast will they be and how many
marines can they carry (assume cost of marines is separate).
[Umpire] Small Transport costs 17pts. They can carry 4 companies.
HP(4) GD(0) Bd(0) Sp16 Tn(3)
Large Transport costs 56. They carry 8 companies.
HP(6) GD(2) BD(0) Sp(19) Tn(2)
Just to confirm - I cannot add marines to existing ships ?
[Umpire] You can't add marines to ships at this point in the game no.
You CAN replace 1 gun dice for 1 company of marines on any ship BUT, they can only be used for boarding actions as they have no mothership with supplies!
Cost includes price of marines. They come as a unit. If the vessel is lost then the unit if on the surface is lost due to no supply.
What happens to unused points ?
[Umpire] Lost. Your government takes spare resources for use in the nation.
What happens if I can't be at the club for a battle and the deadline is due?
[Umpire] In the event the game doesn't take place and the deadline is due then you'll both stay where you are while the others move.
If a second round is missed then the player unable to attend forfeits the province and retreats to the nearest friendly province in the direction of to home.
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